11/7/2022 0 Comments Dwarf fortress barracks![]() ![]() #DWARF FORTRESS BARRACKS FULL#It places stockpiles with custom names at the top of their category (Zach named a few of them here.) Determining how full a stockpile is can be complicated by containers like bins and barrels, but the occupancy number here gives some idea of how close each stockpile is to needing expansion. Hospitals display the number of patients if you have any. The larger locations, which can be made of several zones placed over multiple elevations if you like, also get their own list. ![]() they are associated with, and barracks show their squad. The meeting areas all display the tavern/library/temple/etc. The most important part is the recenter button - it's easy to lose your garbage dump or dungeon, placed somewhere on the hundred elevation levels and then forgotten until you need it again. Let's take a look at the new Places tab for an example. That isn't just tutorials, but a few final menus to give some helpful overviews and otherwise provide information. We've been continuing along with our usability work. This is a candidate for improvement of course. ![]() There are three images for fruit right now, based on size and recolored. In this screenshot alone, we have round limes, guavas, coffee berries, carambolas, kapok fruit, avocados, bitter oranges, cashew apples, pomegranates, papayas, citrons, rambutans, lychees, custard-apples, and durians. Of course, your dwarves don't have to embark in the temperate zone with the four seasons (despite the text at the top!): But for a tile-based system, where the exact tiles matter (dwarves can only scurry up into the thicker branches when treed by wild beasts), I think this looks great! If you look closely, you'll see a few leaves pointing the wrong way, or branches connecting to nothing - those were my fault and we're fixing them up! Some of it also comes from limitations of the system. #DWARF FORTRESS BARRACKS UPDATE#We only have one troll corpse picture, even though the headlessness lines up in this case, ha ha.Ĭarolyn has completed the update of the interface art and icons and has moved on to the next set of updates: vegetation! Here is where we are at so far with aboveground trees:įlowers! These are apple, peach, and sand pear trees.Īnd their fruit! Along with some smaller bayberry clusters over on the right that didn't have visible flowers.Īnd then ready to fall! We have yet to do the falling leaves animation (it has a very crappy placeholder drawn by me right now ha ha), but we'll be there soon. Here's a combat report, which you can get to by clicking on an alert over on the left side. ![]() Our trolls have cyan blood! There's also a touch of dwarven blood spatter here in red, but all the soldiers survived, along with some helpful citizens that jumped in with the dogs. Now we'll take a look at some more environmental art, but we'll have to create it by giving these dwarven soldiers some friends to play with. We also have sandy deserts of various colors! This is a sure place to find material for glass making, though you'll have to work a little harder to put some fire in the glass furnace without trees for charcoal. These flowers only show up briefly once during the year. Here you can see the baby toe succulents and pebble plants in flower (and Neoriceisgood's leopard gecko people). There are lots of biomes you can embark on in Dwarf Fortress, and we have some new plants and terrain made by Carolyn to make the drier places come alive. Here's a quick update on some new artwork. ![]()
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